Wednesday, 30 October 2013

4. Researching Technologies

Your Research Lab allows you to upgrade certain technologies, each having their respective benefit. They are categorized into Basic Research, Advanced Research and Combat Research. While it is a luxury to research all of them and possible have all of them on the maximum level, it is important to prioritize which of the technologies are most important to research first. This following section will explain why they need particular emphasis!

Astrophysics Tech (Advanced Research):
Astrophysics Tech is very important, as the higher level it is, the more planets you can colonize and the more fleets you can send out for missions. At level 12, for example you can control up to 6 planets, which means you can send out 3 fleets into the Mysterious Nebula.

Computer Tech (Advanced Research):
This technology will enable you to send out more fleets, the higher the research level of Computer Tech is. Every 2 levels will get you to command 1 extra fleet. Neb Run do not count as a slot, but every other mission such as (pvp-ing, recycling, spying, deploying, transporting)

Espionage Tech (Advanced Research):
The higher the level of Espionage Tech, the more information you get from spying missions. While it is possible to just send more probes in order to obtain a good detail of information, it is recommended that you upgrade this tech, since the cap of probes is 20. Also, you will also get to receive earlier warning messages when being attacked, as well as giving you a higher chance to find resources in the Mysterious Nebula.

Weapons Tech, Strength Tech and Shielding Tech (Combat Research):
Weapons Tech increases the attack value of your ship by 10%, meaning that they do 10% more damage each, per level. Strength Tech increases the strength value of your ship by 10% of additional durability per level. Shielding Tech increases the shield of your ships by 10% for each level. We recommend that you keep Strength Tech 1 level higher than Shield Tech, and Shield Tech 1 level higher than Weapons Tech; try to achieve something along those lines:

Attack Boost: 130%
Shield Boost: 140%
Strength Boost: 150%

It would even be better to get them up by 10% - 20% each if you could. Higher levels would obviously be better, unless it cripples your resource allocation. We do however recommend that you stick to these ratios, as it is very important to have a fleet with high attack values, but they are of no use, if they can’t last very long in the combat phase. Additionally, when you get surprised by pirate ships, the chances of your ships surviving is much higher!

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