Wednesday, 30 October 2013

5. Managing Fleets

Now that you have learned about buildings and research, it is time for you to get familiar with the ships! Every ship has its own benefits however we recommend a tactic where we protect our main ships with some smaller less useful ships or ‘cannon fodder’. In that sense you should use this:

Technocrat 65% Light Fighters
These Light Fighters will serve as a meat shield for your main fleet. Sort of like cannon fodder. It's sad, but it must be done! They are cheap and expandable, so they have their purpose!

Technocrat 25% Destroyers
The Destroyers will dish out your damage to the enemy. You don't really need any other damage dealers for now, unless of course you can afford the more expensive variants. But for now, stick with this combination, as they seem to dish out the damage your need!

Technocrat 10% Others (Cargo, Bombers, etc)
Here you can opt to put ina few bombers for example, or other damage dealing ships. Remember to stick with the bulk being destroyers, though. So you can put some cargo ships in here, bombers, and even cruiser is you like.


Tips:
The main bulk will be Light Fighters, as you can see. This is so that you main damage dealers stay protected. They sort of block the Destroyers they receive, yes in that sense they are something like cannon fodder! Your Destroyers will be your main stacking units, dealing the damage with which you will pwn you enemies.

Remember:
Send Cargo Ships and Recycler as well. But remember to send them after the battle. If you send them with your main fleet, they most likely will be destroyed!


Fleet Save
This is probably the most important measure to keep your fleet safe from being destroyed, so if you have no idea what fleet saving is, then pay good attention! Never rely on the fact that your planets won’t be attacked, so never leave your fleet orbiting your planet when you are AFK. In order to fleet save, you have to send your fleet away so that players cannot attack it while you are gone, here are 3 methods in doing so successfully:

Method 1:
Send your complete fleet along with a colony ship to a point near the planet that you actually want to send your fleet to. Make sure that your target planet is not yet colonized! This should be done due to the fact that, since that planet is not yet owned, an opponent cannot scan that planet, and therefore will not be able to see your fleet details. Make sure you set the fleet speed according to how much time you will be away. Then when you are close to your planet you actually want to be at, redirect them to your other owned planet.

Method 2:
This method only works if you have 2 moons on different planets. You can send them from one moon to another moon, without being tracked! However if you only have 1 moon, you may send them from your planet to your planet’s moon. Remember, this does not work the other way round!

Method 3:
This is only specific to your Neb Run fleet. You don’t require them to fly alongside your main fleet, so just send them into a Mysterious Nebula, just as you would on a regular Neb Run. Just change the fleet speed accordingly so that they arrive shortly after you expect to be online again.


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