Your Research Lab
allows you to upgrade certain technologies, each having their respective
benefit. They are categorized into Basic Research, Advanced Research and Combat
Research. While it is a luxury to research all of them and possible have all of
them on the maximum level, it is important to prioritize which of the
technologies are most important to research first. This following section will
explain why they need particular emphasis!
Astrophysics
Tech (Advanced Research):
Astrophysics Tech is very important, as the higher level it is, the
more planets you can colonize and the more fleets you can send out for
missions. At level 12, for example you can control up to 6 planets, which means
you can send out 3 fleets into the Mysterious Nebula.
Computer Tech (Advanced Research):
This technology will enable you to send out
more fleets, the higher the research level of Computer Tech is. Every 2 levels
will get you to command 1 extra fleet. Neb Run do not count as a slot, but
every other mission such as (pvp-ing, recycling, spying, deploying, transporting)
Espionage Tech (Advanced Research):
The higher the
level of Espionage Tech, the more information you get from spying missions. While
it is possible to just send more probes in order to obtain a good detail of
information, it is recommended that you upgrade this tech, since the cap of
probes is 20. Also, you will also get to receive earlier warning messages when
being attacked, as well as giving you a higher chance to find resources in the
Mysterious Nebula.
Weapons Tech, Strength Tech and Shielding Tech (Combat Research):
Weapons Tech
increases the attack value of your ship by 10%, meaning that they do 10% more
damage each, per level. Strength Tech increases the strength value of your ship
by 10% of additional durability per level. Shielding Tech increases the shield
of your ships by 10% for each level. We recommend that
you keep Strength Tech 1 level higher than Shield Tech, and Shield Tech 1 level
higher than Weapons Tech; try to achieve something along those lines:
Attack Boost: 130%
Shield Boost: 140%
Strength Boost: 150%
It would even be better to get them up by
10% - 20% each if you could. Higher levels would obviously be better, unless it
cripples your resource allocation. We do however recommend that you stick to
these ratios, as it is very important to have a fleet with high attack values,
but they are of no use, if they can’t last very long in the combat phase.
Additionally, when you get surprised by pirate ships, the chances of your ships
surviving is much higher!